Psionics.Info

Power Weapon

Psychokinesis [force]

(unrated)

Level

Psychic Warrior 2 [+]

Display

Visual

Mft. Time

Swift action

Target

Melee or thrown weapon touched

Range

Touch

Duration

1 round/level or until discharged

Save

None

PR

No

Cost

3

Source

RoS, 165

Published

August 2004

Other Printings

CPsi, RoS

This power functions like power claws, except where noted here.

You encase one of your natural weapons in telekinetic force. The next successful attack with that natural weapon deals force damage instead of normal damage. This change provides a number of benefits. The natural weapon does not have a miss chance against incorporeal creatures, and the damage from the natural weapon overcomes damage reduction as if it were a spell and not a weapon attack. Only the base natural weapon damage, magical enhancement bonuses, bonus damage from Strength, and other bonuses on the natural weapon itself are changed to force damage. Other additional damage-dealing effect from any other source, such as the sneak attack class feature or the flaming special ability of a weapon, remain normal damage instead of force damage.

Augment

For every 2 additional power points you spend, you can invest the weapon with an additional charge. Each additional charge allows the weapon to be used one more time before the power weapon effect is discharged.