Energy Flash
Psychokinesis [see text]
On a successful touch attack, you deal 5d6 points of damage to the creature touched, doing cold, electricity, fire, or sonic damage. In addition to the energy damage, the target is dazed for 1 round on a failed Fortitude save (the same save that determines full or half damage).
Cold
This energy type deals +1 point of damage per die.
Electricity
This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire
This energy type deals +1 point of damage per die.
Sonic
This energy type deals -1 point of damage per die and ignores an object's hardness
This power's subtype is the same as the type of energy you manifest.
Augment
For every additional power point you spend, the power deals an additional 1d6 points of damage. For every 2d6 additional points of damage, the power's save DC increases by 1.