Energy Emanation
Psychokinesis [see text]
(unrated)
You expel concentrated energy from your body, dealing 1d6 points of energy damage to all creatures within the area every round. Creatures in the area must make a new Fortitude save each round. The energy is the type you choose: cold, electricity, fire, or sonic. Once chosen, you emanate the same energy type for the power's duration.
Cold
This energy type deals +1 point of damage per die.
Electricity
This energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire
This energy type deals +1 point of damage per die.
Sonic
This energy type deals -1 point of damage per die and ignores an object's hardness.
This power's subtype is the same as the type of energy you manifest.
Augment
For every 3 additional power points you spend, this power's damage increases by one die (d6). For each extra die of damage, this power's save DC increases by 1.