Psionics.Info

Dimension Door, Psionic

Psychoportation (Teleportation)

(unrated)

Level

Lurk 4 [+], Psion/Wilder 4 [+], Psychic Warrior 4 [+]

Display

Visual

Mft. Time

Standard action

Target

You and touched objects or other touched willing creatures

Range

Long (400 ft. + 40 ft./level)

Duration

Instantaneous

Save

None and Will negates (object)

PR

No and yes (object)

Cost

7

Source

CPsi, 83

Published

April 2006

Other Printings

XPH, CPsi

As dimension door, except as noted here.

Dimension Door

You instantly transfer yourself from your current location to any other spot within range. You always arrive at exactly the spot desired—whether by simply visualizing the area or by stating direction. After using this spell, you can't take any other actions until your next turn. You can bring along objects as long as their weight doesn't exceed your maximum load. You may also bring one additional willing Medium or smaller creature (carrying gear or objects up to its maximum load) or its equivalent per three caster levels. A Large creature counts as two Medium creatures, a Huge creature counts as two Large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with you.

If you arrive in a place that is already occupied by a solid body, you and each creature traveling with you take 1d6 points of damage and are shunted to a random open space on a suitable surface within 100 feet of the intended location.

If there is no free space within 100 feet, you and each creature traveling with you take an additional 2d6 points of damage and are shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, you and each creature travelling with you take an additional 4d6 points of damage and the spell simply fails.

Augment

You can augment this power in one or more of the following ways.

  1. If you spend 2 points less than the given power point cost, you manifest this power as a full-round action.
  2. If you spend 2 points less than the given power point cost, you teleport yourself and touched objects or other touched willing creatures up to 20 feet.
  3. If you spend 2 additional power points, the visual display of the power is particularly dazzling. The bright flash left behind when you vacate an area dazzles all remaining creatures within a 10-foot radius of your previous position.
  4. If you spend 6 additional power points, you can manifest this power as a move action. This option cannot be used in conjunction with augmentation option 1. This option cannot be used in conjunction with augmentation option 1.