Index of Psionic Powers
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z
A
- Adapt Body » Your body automatically adapts to hostile environments.
- Adrenaline BoostCPsi » Receive a temporary Str and Dex boost.
- Affinity Field » Effects that affect you also affect others.
- Affinity Field, PainCPsi » Negative effects that affect you also affect others.
- Alarm, PsionicSoS » Wards an area for 2 hours/level.
- Alloyed HideHyper » You gain damage reduction 5/bludgeoning (or DR 5/+2).
- Amethyst BurstDrM » Deal 2d6 force damage in 20-ft.-radius spread.
- Analyze Dweomer, PsionicCPsi » Reveals magical aspects of subject.
- Anchor PlaneFoE »
- Anchored Navigation » Establish a mishap-free teleport beacon.
- Animal Affinity » Gain +4 enhancement to one ability.
- Animal Messenger, PsionicSoS » Sends a Tiny animal to a specific place.
- Animate Plants, PsionicCPsi » One or more plants animate and fight for you.
- Animate Rope, PsionicSoS » Makes a rope move at your command.
- Anticipatory StrikeCPsi » Take your action out of initiative order.
- Anticipatory StrikeRoD » Take your action out of initiative order.
- Apopsi » You delete target's psionic powers.
- Apopsic HemorrhageHyper » You delete 4d4 powers from the target (Difficulty Class modifier -10).
- Assimilate » Incorporate creature into your own body.
- Astral Caravan » You lead astral traveler-enabled group to a planar destination.
- Astral Construct » Creates astral construct to fight for you.
- Astral ConstructCPsi » Creates astral construct to fight for you.
- Astral Seed » You plant the seed of your rebirth from the Astral Plane.
- Astral Traveler » Enable yourself or another to join an astral caravan-enabled trip.
- Attraction » Subject has an attraction you specify.
- Aura Alteration » Repairs psyche or akes subject seem to be something it is not.
- Aura Sight » Reveals creatures, objects, powers, or spells of selected alignment axis.
- AvauntHyper » You gain a +2 bonus on your Intimidate check.
- AverHyper » You gain a +2 bonus on your Bluff check.
- Aversion » Subject has aversion you specify.
B
- Baleful Teleport » Destructive teleport deals 9d6 damage.
- Banishment, Psionic » Banishes extraplanar creatures.
- Bend Reality » Alters reality within power limits.
- Bestow Power » Subject receives 2 power points.
- Biofeedback » Gain damage reduction 2/–.
- Bite of the Wolf » Gain bite attack for 1d8 damage.
- Blackstone HammerCPsi » Target weapon petrifies those it strikes.
- Blackstone HammerRoS » Target weapon petrifies those it strikes.
- Blackwater MindStorm »
- Blade of LightPGtE »
- Body Adjustment » Heal 1d12 damage.
- Body Equilibrium » You can walk on nonsolid surfaces.
- Body Purification » Restore 2 points of ability damage.
- Bolt » You create a few enhanced short-lived bolts, arrows, or bullets.
- BoundHyper » You gain a +2 bonus on your Jump check.
- Brain Lock » Subject cannot move or take any mental actions.
- Breath BarrierRotD » You create a quasi-real barrier that moves with you.
- Breath of the Black Dragon » Breathe acid for 11d6 damage.
- BreathlessCPsi » You don't need to breath.
- BrokerHyper » You gain a +2 bonus on your Diplomacy check.
- Brutalize WoundsHyper » Your target takes more damage than normal from wounds.
- Burrowing BondsCPsi » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
- Burst » Gain +10 ft. to speed this round.
C
- Call ArmorCPsi » Transfer chosen type of armor to your hand.
- Call ArmorME » Transfer chosen type of armor to your hand.
- Call Beast of the IdHyper » You summon a specific psionic creature.
- Call ItemME »
- Call to Mind » Gain additional Knowledge check with +4 competence bonus.
- Call Weaponry » Create temporary weapon.
- Calm Animals, PsionicSoS » Calms (2d4 + level) HD of animals.
- Catapsi » Psychic static inhibits power manifestation.
- Catfall » Instantly save yourself from a fall.
- Causal LoopHyper » The target is doomed to repeat its last action for 1 round per level.
- Celestial ConduitCPsi » Launch a line of ectoplasm-mediated positive energy from your fingertips.
- Cerebral PhantasmCPsi » Terrifying internal horrors take shape and attack your opponent.
- Chameleon » Gain +10 enhancement bonus on Hide checks.
- Change FateME »
- Channel the Psychic DragonDrM » Gain bonus on skill checks and resistance based on chosen gem dragon.
- Chaos FissureCPsi » Wild surge and wild magic apply to psionic powers and spells.
- Charm, Psionic » Makes one person your friend.
- ChrysalisHyper » You gain damage reduction 1/–.
- Circumstance ShieldHyper » You gain a +2 insight bonus on Reflex saves.
- Clairtangent Hand » Emulate far hand at a distance.
- Clairvoyant Sense » See and hear a distant location.
- Claw of Energy » Your claws deal additional energy damage.
- Claws of DarknessCPsi » Gain claw attacks and slow grappled targets.
- Claws of the Beast » Your hands become deadly claws.
- Claws of the Vampire » Heal half of your claw's base damage.
- ClotHyper » You resist bleeding.
- Cloud Mind » You erase knowledge of your presence from target's mind.
- Cloud Mind, Mass » Erase knowledge of your presence from the minds of one creature/level.
- Co-Opt Concentration » Take control of foe's concentration power.
- Combat TransformationME »
- Comprehend Languages, PsionicSoS » You understand all spoken and written languages.
- Compression » You grow smaller.
- Conceal Thoughts » You conceal your motives.
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Concealing Amorpha, Greater » Quasi-real membrane grants you total concealment.
- Concussion Blast » Deal 1d6 force damage to target.
- Concussive DetonationCPsi » Burst of force damages targets in area.
- Constrictor's TouchSoS » Target's clothing or armor binds it, dealing damage, penalizing attacks, increasing chance of spell failure.
- Construct ToughnessHyper » You are immune to critical hits and bludgeoning damage for 10 minutes per level.
- Contingency, Psionic » Sets trigger condition for another power.
- Contrarian UrgeRotW »
- Control Air » You have control over wind speed and direction.
- Control Body » Take rudimentary control of your foe's limbs.
- Control Flames » Take control of nearby open flame.
- Control Light » Adjust ambient light levels.
- Control Object » Telekinetically animate a small object.
- Control Sound » Create very specific sounds.
- Control Weather, PsionicSoS » Changes weather in local area.
- Correspond » Hold mental conversation with another creature at any distance.
- Correspond, PersistentHyper » You engage in ongoing mental conversation with subject.
- Cranial DelugeCPsi » Massive physical damage can cause your opponent's head to explode.
- Crawling CromlechHyper » You create a deadly widening circle bounded by stone slabs.
- Create Sound » Create the sound you desire.
- Crisis of Breath » Disrupt subject's breathing.
- Crisis of Life » Stop subject's heart.
- CrownfireHyper » You ignite a brain-consuming fire in a foe's mind, dealing 9d6 points of damage plus 2 points of permanent Intelligence drain; the mind-fire can spread to other nearby creatures on subsequent rounds.
- Crystal BodyDrM » Your body becomes living crystal.
- Crystal Shard » Ranged touch attack for 1d6 points of piercing damage.
- Crystallize » Turn subject permanently to crystal.
- CrystalstormCPsi » Crystal spray deals 2d4 damage + 1d4 Con damage.
D
- Damp PowerCPsi » Variable numeric effect of enermy powers are minimized against you.
- Danger Sense » Gain +4 bonus against traps.
- Dark DespairCPsi » You gain a dark aura that harms good creatures.
- Dark Union of DustHyper » You return your foe to dust, or your foe takes 9d6 points of damage.
- Darkvision, Psionic » See 60 ft. in total darkness.
- Daze, Psionic » Humanoid creature of 4 HD or less loses next action.
- Déjà Vu » Your target repeats his last action.
- Deaden BlowCPsi » A weapon deals nonlethal damage rather than lethal.
- Death Knell, PsionicCPsi » Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
- Death Urge » Implant a self-destructive compulsion.
- Deceleration » Target's speed is halved.
- Decerebrate » Remove portion of subject's brain stem.
- Defer FatalityHyper » You avoid death through suspended animation.
- Deflection FieldCPsi » Provides +4 deflection bonus to AC.
- Delay Poison, PsionicME »
- Demoralize » Enemies become shaken.
- DesolateHyper » Your touch deals 13d6 points of damage plus 2d6+4 points of temporary Strength damage.
- Destiny Dissonance » Your dissonant touch sickens a foe.
- Detain EctoplasmCPsi » Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.
- Detect CompulsionHyper » You know if the target is controlled.
- Detect Hostile Intent » You can detect hostile creatures within 30 ft. of you.
- Detect Psionics » You detect the presence of psionics.
- Detect Remote Viewing » You know when others spy on you remotely.
- Detect Secret Doors, PsionicME » Reveals hidden doors within 60 ft.
- Detect Snares and Pits, PsionicME » Reveals natural or primitive traps.
- Detect Teleportation » Know when teleportation powers are used in close range.
- Detect Undead, PsionicSoS » Reveals undead within 60 ft.
- Detonate PsicrystalHyper » You detonate your psicrystal to deal 30d6 points of damage in a 20-foot radius.
- Dimension Door, Psionic » Teleports you a short distance.
- Dimension Door, PsionicCPsi » Teleports you a short distance.
- Dimension HopCPsi » Swiftly teleport a short distance.
- Dimension Slide » Teleports you a very short distance.
- Dimension Swap » You and an ally switch positions.
- Dimension TwisterCPsi » Teleports foe short distance and deals 5d6 damage.
- Dimensional Anchor, Psionic » Bars extradimensional movement.
- Dimensional ObstructionHyper » You bar extradimensional movement in an area.
- Dimensional PocketCPsi » Transfer object to hidden dimension for safekeeping.
- Dimensional PocketME » Transfer object to hidden dimension for safekeeping.
- Disable » Subjects incorrectly believe they are disabled.
- Discern Lies, PsionicCPsi » Reveals deliberate falsehoods.
- Discern Lies, PsionicSoS » Reveals deliberate falsehoods.
- Disintegrate, Psionic » Turn one creature or object to dust.
- Dismiss Ectoplasm » Dissipates ectoplasmic targets and effects.
- Dismissal, Psionic » Forces a creature to return to its native plane.
- Dispel Psionics » Cancels psionic powers and effects.
- Dispelling Buffer » Subject is buffered from one dispel psionics effect.
- Dissipating Touch » Touch deals 1d6 damage.
- Dissolving Touch » Your touch deals 4d6 acid damage.
- Dissolving Weapon » Your weapon deals 4d6 acid damage.
- Dissonant TouchPGtE »
- Distract » Target gets -4 bonus on Listen, Search, Sense Motive, and Spot checks.
- Distracting ShoutCPsi » Distract opponents with your powerful shout.
- Divert Teleport » Choose destination for another's teleport.
- Divination, Psionic » Provides useful advice for specific proposed action.
- Dominate, Psionic » Control target telepathically.
- Dominate, PsionicHyper » Control target telepathically; augment for “utter thrall” effect.
- Double DimensionHyper » You make a space bigger on the inside than on the outside.
- Dragon HeartedRotD » You gain an energy immunity and vulnerability depending on your preference for red or white dragons.
- Dream Lock, PsionicSoS » Target creature cannot differentiate dream from reality, and is dazed or shaken.
- Dream Lock, Psionic MassSoS » As psionic dream lock, but multiple targets.
- Dream of the RealHyper » You fashion a tangible dreamself from which you can manifest powers.
- Dream PrisonHyper » You imprison a sleeping foe in a Shallows-based dreamscape.
- Dream Spirit, PsionicSoS » Incorporeal manifestation attacks your opponents.
- Dream Travel » Travel to other places through dreams.
- Dream's Fatal EmbraceHyper » You push a creature into the Shallows, and it can never return.
- Dream, PsionicHyper » You send a message to a sleeping target.
- Duodimensional Claw » Increases your natural weapon's threat range.
E
- Earth WalkCPsi » Move easily in all directions while on earthen surfaces.
- Earth WalkSoS » Move easily in all directions while on earthen surfaces.
- Earth WalkRoS » Move easily in all directions while on earthen surfaces.
- Earthquake, PsionicCPsi » Intense tremor shakes 5-ft./level radius.
- Ecto Protection » An astral construct gains bonus against dismiss ectoplasm.
- Ectoplasmic Cocoon » You encapsulate a foe so it can't move.
- Ectoplasmic Cocoon, Mass » You encapsulate all foes in a 20-ft. radius.
- Ectoplasmic Form » You gain benefits of being insubstantial and can fly slowly.
- Ectoplasmic RepairME »
- Ectoplasmic Shambler » Foglike predator deals 1 point of damage/two levels each round to an area.
- Ectoplasmic SwarmCPsi » Summon a swarm of crystalline spiders.
- Ego Whip » Deal 1d4 Cha damage and daze for 1 round.
- Eidetic LockCPsi » Memorize an image or passage completely.
- Elemental StewardCPsi » Summon a small psionic elemental to protect and serve you.
- Elfsight » Gain low-light vision, +2 bonus on Search and Spot checks, and notice secret doors.
- Empathic Condition ReliefHyper » You relieve a target's condition.
- Empathic Feedback » When you are hit in melee, your attacker takes damage.
- Empathic Transfer » Transfer another's wounds to yourself.
- Empathic Transfer, Hostile » Your touch transfers your hurt to another.
- Empathic Transfer, HostileCPsi » Your touch transfers your hurt to another.
- Empathy » You know the subject's surface emotions.
- Empower WeaponCPsi » Store a power in your weapon.
- Empty Mind » You gain +2 on Will saves until your next action.
- Endure Elements, PsionicCPsi » Exist comfortably in hot or cold environments.
- Endure Elements, PsionicSoS » Exist comfortably in hot or cold environments.
- Energy Adaptation » Your body coverts energy to harmless light.
- Energy Adaptation, Specified » Gain resistance 10 to one energy type.
- Energy ArcCPsi » Energy of a type you choose shoots from your outstretched fingertips in a short cone.
- Energy Ball » Deal 7d6 energy damage in 20-ft. radius.
- Energy BarrageCPsi » Decimate foes with a barrage of energy explosions.
- Energy Bolt » Deal 5d6 enery damage in 120-ft. line.
- Energy Burst » Deal 5d6 energy damage in 40-ft. burst.
- Energy ClawCPsi » Create claw of energy that grapples and damages foe.
- Energy ClawME » Create claw of energy that grapples and damages foe.
- Energy Cone » Deal 5d6 energy damage in 60-ft. cone.
- Energy Conversion » Offensively channel energy you've absorbed.
- Energy Current » Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
- Energy EmanationCPsi » Deal 1d6 points of chosen energy damage to surrounding creatures.
- Energy EmanationFrost » Deals 1d6 points of chosen energy damage to creatures surrounding you.
- Energy FlashCPsi » Touch deals 5d6 of chosen energy damage to foe.
- Energy FlashFrost » Touch deals 7d6 of chosen energy damage to foe.
- Energy LanceCPsi » Lance of energy deals 5d6 hp + secondary effect based on energy type.
- Energy ManipulationCPsi » You manipulate a source of energy.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
- Energy MissileCPsi » Deal 3d6 energy damage to up to five subjects.
- Energy Nullification FieldCPsi » Suppresses psionic powers with chosen energy descriptor.
- Energy Nullification FieldFrost » Suppresses psionic powers with chosen energy descriptor.
- Energy Push » Deal 2d6 damage and knock subject back.
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
- Energy Retort » Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
- Energy Stun » Deal 1d6 damage and stun target if it fails both saves.
- Energy StunCPsi » Deal 1d6 damage and stun target if it fails both saves.
- Energy TrapSoS » Explosion of energy deals 5d6 damage, creates lingering effect in area.
- Energy Wall » Create wall of your chosen energy type.
- Energy Wave » Deal 13d6 damage of your chosen energy type in 120-ft. cone.
- Entangling Ectoplasm » You entangle a foe in sticky goo.
- Eradicate Invisibility » Negate invisibility in 50-ft. burst.
- Erase PresenceHyper » Enemies forget you and your allies are present for 1 round per level.
- Erase, PsionicSoS » Mundane or magical writing vanishes.
- Escape Detection » You become difficult to detect with clairsentience powers.
- Ethereal AbductionCPsi » Force another creature onto the Ethereal Plane.
- Ethereal AgentCPsi » Create a psionic sensor that watches the Material Plane from the Ethereal Plane.
- Ethereal Jaunt, Psionic » Become ethereal for 1 round/level.
- Ethereal VolleyCPsi » Imbue your missiles with force energy, making them ghost touch weapons.
- Etherealness, Psionic » Become ethereal for 1 min./level.
- Evade AttackCPsi » Use an immediate action to deflect attack of opportunity.
- Evade BreathRotD » You slide out of range of a breath weapon.
- Evade Burst » You take no damage from a burst on a successful Reflex save.
- Exhalation of the Black Dragon » Your acid breath deals 3d6 damage to a close target.
- Exhalation of the Bronze DragonCPsi » Exhale a cone of gas that unsettles your enemies for 1d4 rounds.
- Expansion » Become one size category larger.
- Expunge Psionic CircuitHyper » Foe's loss of psionic tattoo deals it 3d6 points of damage.
- Extend RangeCPsi » Increase the range increment of a ranged or thrown weapon.
- Extend ReachCPsi » Shift area your weapon threatens by 5 ft.
- Eye of IsolationHyper » You create a visual filter that allows you to gaze on evil treatises without moral harm.
- Eyes of the BasiliskCPsi » Turn one creature per round to stone with a glance.
F
- Fabricate, Greater Psionic » Transforms a lot of raw goods into finished items.
- Fabricate, Psionic » Transforms raw goods to finished items.
- Faint MemoryMoE » Make yourself less noticeable.
- False Sensory Input » Subject sees what isn&t there.
- Far Hand » Move small objects at a limited distance.
- Fate Link » You link the fates of two targets.
- Fate of One » Reroll any roll you just failed.
- Feat Leech » Borrow another's psionic or metapsionic feats.
- Feather WeightME »
- Fiendish ConduitCPsi » Launch a bolt of ectoplasm-mediated negative energy from your fingertips.
- Fiery Discorporation » Cheat death by discorporating into nearby fire for one day.
- Find Traps, PsionicME » Notice traps as a rogue does.
- Find Traps, PsionicSoS » Notice traps as a rogue does.
- Fission » You briefly duplicate yourself.
- Float » You buoy yourself in water or other liquid.
- Floating DiskSoS » Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
- Fly, Psionic » You fly at a speed of 60 ft.
- Force of MindSoS » 5-pound telekinesis.
- Force Screen » Invisible disc provides +4 shield bonus to AC.
- Forced DreamMoE » Subject can use dream state to relive a single turn.
- ForetellingMoE » Target gains +1 insight bonus on either attack rolls, saving throws, or to AC.
- Form of Doom » You transform into a frightening tentacled beast.
- Freedom of Movement, Psionic » You cannot be held or otherwise rendered immobile.
- From the BrinkCPsi » You stabilize a dying target.
- Fuse Flesh » Fuse subject&s flesh, creating a helpless mass.
- Fusion » You combine your abilities and form with another.
G
- Gemstone BreathDrM » Gain breath weapon usable each round based on chosen gem dragon.
- Genesis » You instigate a new demiplane on the Astral Plane.
- Glibness, PsionicSoS » You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Glyph of Warding, PsionicCPsi » Set a psionic trap to protect a chosen area or opening.
- Graft Weapon » Your hand is replaced seamlessly by your weapon.
- Grease, Psionic » Makes a 10-ft. square or one object slippery.
- Greater GloryCPsi » Good creatures near you gain benefits.
- Grip of Iron » Your iron grip gives +4 bonus on grapple checks.
H
- Hail of Crystals » A crystal explodes in an area, dealing 9d4 slashing damage.
- Hammer » Melee touch attack deals 1d8/round.
- Hand of IsolationHyper » You create a psionic ward that allows you to touch or wield an evil object without moral harm.
- Hardening, PsionicSoS »
- Head TripHyper » You trap a foe's mind in a hellish landscape, and the foe's body falls prone.
- Heavy EarthCPsi » Alter gravity locally.
- Heavy EarthRoS » Alter gravity locally.
- HelmsmanStorm »
- Helmsman, TrueStorm »
- Helping Hand, PsionicSoS » Ghostly hand leads subject to you.
- Hungry TouchCPsi » Your touch deals 1d6 damage while you heal.
- Hustle » Instantly gain a move action.
- Hypercognition » You can deduce almost anything.
I
- Id CascadeHyper » You instantly kill an intelligent creature.
- Id Insinuation » Swift tendrils of thought disrupt and confuse your target.
- Identify, Psionic » Learn the properties of a psionic item.
- Immovability » You are almost impossible to move and gain DR 15/–.
- ImpresaHyper » You create a rough duplicate of a creature.
- Incarnate » Make some powers permanent.
- Incarnum FusionMoI »
- Incite BraveryCPsi » You and allies near you become immune to feat effects for 1 round/level.
- Inconstant LocationCPsi » Make swift instantaneous moves in combat.
- Inconstant LocationSand » Make swift instantaneous moves in combat.
- Induce AweMoE » Gain +4 bonus on Diplomacy and Intimidate; opponents might become shaken.
- Inertial Armor » Tangible field of force provides you with +4 armor bonus to AC.
- Inertial Barrier » Gain DR 5/–.
- Inflict Pain » Telepathic stab gives your foe -4 on attack rolls, or -2 if he makes the save.
- Insanity » Subject is permanently confused.
- Inspire MountCPsi » Increase the speed of your mount, and its ability to avoid attacks.
- Intellect BombCPsi » Causes your target's head to explode.
- Intellect Fortress » Those inside fortress take only half damage from all powers and psi-like abilities until your next action.
- Intensify Manifest Zone, PsionicFoE »
- Iron Body, Psionic » Your body becomes living iron.
J
- JiggerHyper » You gain a +2 bonus on your Open Lock check.
- JudgeHyper » You gain a +2 bonus on your Sense Motive check.
- Jump, PsionicSoS » Subject gets bonus on Jump checks.
K
- Keen Edge, Psionic » Doubles normal weapon's threat range.
- Knock, Psionic » Opens locked or psionically sealed door.
- Know Direction and Location » You discover where you are and what direction you face.
L
- Larval FlayersCPsi » Summon 1d4+1 larval flayers to aid you.
- Leech Field » Leech power points each time you make a saving throw.
- Leech Known PowerHyper » You steal powers from another's mind.
- Levitate, Psionic » You move up and down, forward and back via mental support.
- Light BeamCPsi » Deal 5d6 damage in 120-ft. line.
- Light BurstCPsi » Blinds all within 10 ft., deals 6d6 damage.
- Living ArrowCPsi » Semisentient arrows can follow foes around corners.
- Living ArrowRotW » Semisentient arrows can follow foes around corners.
M
- Major Creation, Psionic » As psionic minor creation, plus stone and metal.
- Make Whole, PsionicSoS » Repairs an object.
- Matter Agitation » You heat a creature or object.
- Matter Manipulation » Increase or decrease an object's base hardness by 5.
- Mend WoundsCPsi » Cure nonundead of 55 damage, or deal 55 damage to undead.
- Mental Barrier » Gain +4 deflection bonus to AC until your next action.
- Mental Disruption » Daze creatures within 10 feet for 1 round.
- Mental RageME »
- Mental TurmoilCPsi » Prevent target from using abilities that require mental calm.
- Metaconcert » Mental concert of two or more increases the total power of the participants.
- Metafaculty » You learn details about any one creature.
- Metamorphosis » Assume shape of creature or object.
- Metamorphosis, Greater » Assume shape of any nonunique creature or object each round.
- Metaphysical Claw » Your natural weapon gains +1 bonus.
- Metaphysical Weapon » Weapon gains +1 bonus.
- Microcosm » Creature or creature lives forevermore in world of his own imagination.
- MicrokinesisME »
- Mighty SpringCPsi » Gain +10 enhancement bonus on one Jump check this round.
- Mind Blank, Personal » You are immune to scrying and mental effects.
- Mind Blank, Psionic » Subject immune to mental/emotional effects, scrying, and remote viewing.
- Mind Over EnergyCPsi » Gain brief immunity to chosen energy type.
- Mind Over EnergyFrost » Gain brief immunity to chosen energy type.
- Mind Probe » You discover the subject's secret thoughts.
- Mind Seed » Subject slowly becomes you.
- Mind Switch » You switch minds with another.
- Mind Switch, True » A permanent brain swap.
- Mind Thrust » Deal 1d10 damage.
- Mind Trap » Drain 1d6 power points from anyone who attacks you with a telepathy power.
- Mind VaultHyper » You store an item in a Shallows dreamscape.
- Mind's EyeSoS » Invisible floating eye moves 30 ft./round.
- MindfireCPsi » You inflict the disease mindfire upon your foe.
- Mindful AuraHyper » Onlookers are shaken with your apparent power and majesty.
- Mindlink » You forge a limited mental bond with another creature.
- Mindlink, Thieving » Borrow knowledge of a subjects power.
- MindquakeHyper » You deal 15d6 points of damage to creatures in the area.
- Mindwipe » Subject's recent experiences wiped away, bestowing negative levels.
- Minor Creation, Psionic » Creates one cloth or wood object.
- Missive » Send a one-way telepathic message to subject.
- Missive, Mass » You send a one-way telepathic message to an area.
- Modify Memory, Psionic » Changes 5 minutes of subject's memories.
- Moment of InsightCPsi » Briefly ignore the effects of concealment.
- Moment of Prescience, Psionic » You gain insight bonus on single attack roll, check, or save.
- Morality of IsolationHyper » You create a mental filter that allows you to manifest evil powers without moral harm.
- My Light » Your eyes emit 20-ft. cone of light.
N
- Nightmare, PsionicHyper » You send a vision that deals 1d10 points of damage and causes fatigue.
- Null Psionics Field » Create a sielf where psionic power does not function.
O
- Oak Body » Your body becomes as hard as oak.
- Object Reading » Learn details about an object's previous owner.
- Open Chakra, PsionicMoI »
- Overland Flight, Psionic » You fly at a speed of 40 ft. and can hustle over long distances.
P
- Painful Strike » Your natural weapons deal an extra 1d6 nonlethal damage.
- Pass Without Trace, PsionicSoS » One subject/level leaves no tracks.
- Perfect ArcheryCPsi » Ranged fire does not provoke attacks of opportunity.
- Perfect ArcheryRoS » Ranged fire does not provoke attacks of opportunity.
- Perfect RiposteCPsi » Make an attack of opportunity against a creature who just missed you.
- Perfect RiposteRoS » Make an attack of opportunity against a creature who just missed you.
- Personality Parasite » Subject's mind calves self-antagonistic splinter personality for 1 round/level.
- Phantasmal Killer, PsionicHyper » You create a featsome visage that kills a foe or deals 3d6 points of damage.
- Phase Door, Psionic » Invisible passage through wood or stone.
- Planar ApotheosisCPsi » Temporarily become celestial or fiendish.
- Planar ChampionCPsi » Call a good or evil creature to do your bidding.
- Planar EmbraceCPsi » Temporarily become a half-celestial or half-fiend.
- Plane Shift, Psionic » Travel to other planes.
- Power ClawsCPsi » Your natural weapon deals force damage.
- Power ClawsRoS » Your natural wepaon deals force damage.
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
- Power Resistance » Grant PR equal to 12 + level.
- Power ThiefCPsi » Steal and quickly use one power from a target.
- Power WeaponCPsi » Your weapon deals force damage.
- Power WeaponRoS » Your weapon deals force damage.
- Precognition » Gain +2 insight bonus to one roll.
- Precognition, Defensive » Gain +1 insight bonus to AC and saving throws.
- Precognition, Greater » Gain +4 insight bonus to one roll.
- Precognition, Offensive » Gain +1 insight bonus on your attack rolls.
- Prescience, Offensive » Gain +2 insight bonus on your damage rolls.
- Prestidigitation, PsionicSoS » Performs minor tricks.
- Prevenom » Your claws gain a poison coating.
- Prevenom Weapon » Your weapon is mildly venomous.
- Primal FearCPsi » Target is shaken for 1 round.
- Probability MantleHyper » You gain partial concealment and can reroll once.
- Project Quori SpiritMoE » Call quori spirit to fight for you.
- Protection from Evil, PsionicCPsi » +2 to AC and saves, counter mind control, hedge out summoned creatures.
- Protection from Good, PsionicCPsi » +2 to AC and saves, counter mind control, hedge out summoned creatures.
- Protection from PsionicsCPsi » Gain +3 insight bonus on saves against powers and psi-like abilities.
- Protection from Spells, PsionicCPsi » Gain +3 on saves against spells and spell-like abilities.
- Prowess » Instantly gain another attack of opportunity.
- Psianimate DeadHyper » You create undead under your mental command.
- Psionic Blast » Stun creatures in 30-ft. cone for 1 round.
- Psionic Lion's Charge » You can make full attack in same round you charge.
- Psionic Lock » Secure a door, chest, or portal.
- Psionic Repair Damage » Repairs construct of 3d8 hit points +1 hp/level.
- Psionic Revivify » Return the dead to life before the psyche leaves the corpse.
- Psionic Scent » Gain the scent ability.
- Psychic BeaconMoE » Know distance and location of marked target.
- Psychic BodyguardHyper » You make a target's Will saving throws for it.
- Psychic Chirurgery » You repair psychic damage or impart knowledge of new powers.
- Psychic ContainmentCPsi » Temporarily disallow the use of psionics for a single creature.
- Psychic Crush » Brutally crush subject's mental essence, reducing subject to -1 hit points.
- Psychic Reformation » Subject can choose skills, feats, and powers anew for previous levels.
- Psychic ScimitarCPsi » Create scimitar of the mind that attacks foes.
- Psychic ScimitarSand » Create scimitar of the mind that attacks foes.
- Psychic Vampire » Touch attack drains 2 power points/level from foe.
- Psychic WhipSoS » Ectoplasmic whip makes touch attacks within range.
- Psychofeedback » Boost Strength, Dexterity, or Constitution at the expense of one or more other scores.
- Psychokinetic WeaponCPsi » Animate a weapon to fight of its own volition.
- PsychometryCPsi » Read psychic impressions from a given location.
- Psychoportive ShelterCPsi » Create an extradimensional shelter.
- Psychotic BreakCPsi » Targets viciously attack closest creature.
Q
- Quintessence » You collapse a bit of time into a physical substance.
R
- Rage of the RemorhazCPsi » Your body becomes searing hot, damaging those who touch you.
- ReachME »
- Read Thoughts » Detect surface thoughts of creatures in range.
- Reality Revision » As bend reality, but fewer limits.
- Realized PotentialCPsi » Target gains +1 on attacks and saves and +2 on trained skill checks.
- Realized PotentialRoD » Target gains +1 on attacks and saves and +2 on trained skill checks.
- Recall Agony » Foe takes 2d6 damage.
- Recall Death » Subject dies or takes 5d6 damage.
- Reddopsi » Powers targeting you rebound on manifester.
- Remote View Trap » Deal 8d6 points electricity damage to those who seek to view you at a distance.
- Remote Viewing » See, hear, and potentially interact with subjects at a distance.
- Remove Fear, PsionicSoS » Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
- Resistance, PsionicHyper » You gain a +2 resistance bonus on saves for one minute/level.
- Restoration, Psionic » Restores level and ability score drains.
- Restore Extremity » Return a lost digit, limb, or other appendage to subject.
- Retrieve » Teleport to your hand an item you can see.
- Revitalize Legacy, PsionicWoL » Get extra use of chosen legacy ability.
S
- Schism » Your partitioned mind can manifest lower-level powers.
- Second Chance » Gain a reroll.
- Secret Page, PsionicSoS » Changes one page to hide its real content.
- Secret ScriptSoS » Only intended reader can decipher.
- Secret VoiceSoS » Speaks once when triggered.
- See Invisibility, PsionicCPsi » Reveals invisible creatures or objects.
- Sense DangerMoE » Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.
- Sense Link » You sense what the subject senses (single sense).
- Sense Link, Forced » Sense what subject senses.
- Sense of the Dragon, PsionicRotD » You gain dragonlike senses.
- Sensitivity to Psychic Impressions » You can find out about an area's past.
- Sensorineural CascadeHyper » You overwhelm sensory systems of targets for 1 round per level.
- Sensory GloomCPsi » Hamper a chosen sense on a single creature.
- Sequester, Psionic » Subject invisible to sight and remote viewing; renders subject comatose.
- SerenityCPsi » Pacify a creature and stop it from fighting.
- Sever Legacy, PsionicWoL » Target permanently loses all legacy abilities.
- Shadow Body » You become a living shadow (not the creature).
- Shadow EftCPsi » Summon a shadow eft to aid you.
- Shadow Walk, PsionicCPsi » Step into shadow to travel rapidly.
- Share Pain » Willing subject takes some of your damage.
- Share Pain, Forced » Unwilling subject takes some of your damage.
- Shatter Mind Blank » Cancel target's mind blank effect.
- Shatter StormHyper » The target and all within 20 feet take 5d6 points of damage from crystal shrapnel.
- Shrink Item, PsionicSoS » Object shrinks to one-sixteenth size.
- Skate » Subject slides skillfully along the ground.
- Sleep, PsionicHyper » You put 4 HD worth of creatures to sleep.
- Slow BreathingCPsi » Gain a +4 competence bonus on saving throws against altitude sickness.
- Slow BreathingFrost » Gain a +4 competence bonus on saving throws against altitude sickness.
- Slow LightHyper » Languid movement of light grants the target a 10 percent miss chance.
- Solicit Psicrystal » Your psicrystal takes over your concentration power.
- Soul CrystalMoI »
- Speak with Animals, PsionicSoS » You can communicate with animals.
- Speak with Dead, PsionicCPsi » Speak or mindlink with a corpse to ask it questions.
- Spirit MarkSoS » Inscribes a personal rune (visible or invisible).
- Spirit of WarCPsi » Confer +4 on attack rolls and damage rolls, +10 to one save, and confirm one critical threat.
- Spontaneous CombustionME »
- Stabilize ConstructHyper » Astral construct remains to serve you.
- Steadfast Perception » Gain immunity to illusory effects, +6 bonus on Spot and Search checks.
- Steal ItemHyper » Distant or tended objects appear in your grasp.
- Stomp » Subjects fall prone and take 1d4 nonlethal damage.
- Stomp, GreaterCPsi » Psychokinetic shock wave deals damage and knocks creatures down.
- Stone MindCPsi » Gain bonuses on Search checks while standing on stone or earth.
- Stone MindSoS » Gain bonuses on Search checks while standing on stone or earth.
- Stone MindRoS » Gain bonuses on Search checks while standing on stone or earth.
- Strength of My Enemy » Siphon away your enemy's strength and grow stronger.
- Stun Quori SpiritMoE » Stun an outsider or possessing creature.
- Stygian BaneCPsi » Your weapon is imbued with negative energy.
- Stygian BoltCPsi » Enemies in a 120-ft. line gain 1d4 negative levels.
- Stygian ConflagrationCPsi » Pillar of black flame bestows negative levels on those in its path.
- Stygian DiscernmentCPsi » Gain insight to act against detected undead and negative energy auras.
- Stygian DisruptionCPsi » Your weapon takes on the undead disruption quality.
- Stygian DominionCPsi » Assume control over the body of a mindless undead creator.
- Stygian ErasureCPsi » Remove negative levels.
- Stygian RayCPsi » Bestow a negative level on foe for 1 round.
- Stygian TouchCPsi » Your touch bestows negative levels and transfers life force to you.
- Stygian VeilCPsi » You take on traits of the undead type.
- Stygian WardCPsi » Grant immunity to death spells and negative energy effects.
- Stygian WeaponCPsi » Your weapon is imbued with negative energy.
- Suggestion, ImplantedCPsi » Plant suggestion to be triggered later.
- Suggestion, Psionic » Compels subject to follow stated course of action.
- Suppress CompulsionHyper » You attempt to free a target temporarily from another's control using conflicting signals.
- Suppress Legacy, PsionicWoL » Target temporarily loses all legacy abilities of one item.
- Suppress SchismCPsi » Block dual minds and schisms.
- Suppress SchismSoS » Block dual mind powers and counter telepathy powers.
- Suppress SchismMoE » Block dual minds and schisms.
- Suspend Life » Put yourself in a state akin to suspended animation.
- Sustenance » Go without food and water for one day.
- Swarm of Crystals » Crystal shards are sprayed forth doing 3d4 slashing damage.
- SynchronicityCPsi » Ready an action and use it when you choose.
- SynchronicityRoD » Ready an action and use it when you choose.
- Synesthete » You receive one kind of sense when another sense is stimulated.
T
- Tail of the DragonSoS » Gain tail slap attack for 1d8 damage.
- Telekinetic BoomerangCPsi » Object returns to your hand immediately.
- Telekinetic BoomerangRotW » Object returns to your hand immediately.
- Telekinetic BufferCPsi » Use telekinesis to force creatures away from you.
- Telekinetic Force » Move an object with the sustained force of your mind.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.
- Telekinetic Sphere, Psionic » Mobile force globe encapsulates creature and moves it.
- Telekinetic Thrust » Hurl objects with the force of your mind.
- Telempathic Projection » Alter the subject's mood.
- Teleport AuxiliaryHyper » The target doesn't count toward the limit of teleport.
- Teleport Trigger » Predetermined event triggers teleport.
- Teleport, Psionic » Instantly transports you as far as 100 miles/level.
- Teleport, Psionic Greater » As psionic teleport, but no range limit and no off-target arrival.
- Teleportation Circle, Psionic » Circle teleports any creatures inside to designated spot.
- Temporal Acceleration » Your time frame accelerates for 1 round.
- Temporal ConcussionHyper » Temporally shock creature for 7d6 points of damage and 1d4+2 Intelligence damage.
- Temporal ReiterationCPsi » Manifester conserves 1 round of effects' duration.
- Thicken Skin » Gain +1 enhancement bonus to your AC for 10 min./level.
- Thought Shield » Gain PR 13 against mind-affecting powers.
- ThoughtsootheFoE »
- Throw EctoformHyper » You create weak ectoplasmic duplicates of yourself.
- Time Hop » Subject hops forward in time 1 round/level.
- Time Hop, Mass » Willing subjects hop forward in time.
- Time Regression » Relive the last round.
- Timeless Body » Ignore all harmful, and helpful, effects for 1 round.
- Tongues, Psionic » You can communicate with intelligent creatures.
- Tornado Blast » Vortex of air subjects your foes to 17d6 damage and moves them.
- Touch of HealthCPsi » Channel positive energy to cure damage or deal damage to undead.
- Touchsight » Your telekinetic field tells you where everything is.
- Tower of Iron Will » Grant PR 19 against mind-affecting powers to all creatures within 10 ft. until your next turn.
- Trace Teleport » Learn destination of subject's teleport.
- TransmigrateHyper » You transmigrate the soul of a dead subject into the body of a living creature.
- True Creation » As psionic major creation, except items are completely real.
- True Metabolism » You regenerate 10 hit points/round.
- True Seeing, Psionic » See all things as they really are.
- Truevenom » Your natural weapons are covered in horrible poison.
- Truevenom Weapon » Your weapon is horribly poisonous.
U
- Ubiquitous Vision » You have all-around vision.
- Ultrablast » Deal 13d6 damage in 15-ft. radius.
- Unleash IdbeastHyper » You gain the idbeast template for 1 round/level.
- Unseen Servant, PsionicSoS » Invisible force obeys your commands.
- Urban StriderCPsi » Move across uneven surfaces or through crowds with ease.
- Urban StriderRoD » Move across uneven surfaces or through crowds with ease.
- Urge ExterminationCPsi » Kill one living creature with 90 or fewer hp.
V
- Vampiric Blade » You heal half of your base weapon damage.
- Vigor » Gain 5 temporary hit points.
W
- Waking DreamsMoE » Grant +1 morale bonus on target's attack or saving throws, or target creature becomes shaken.
- Wall of Ectoplasm » You create a protective barrier.
- Wall Walker » Grants ability to walk on walls and ceilings.
- Water-BornStorm »
- Weapon of Energy » Weapon deals additional energy damage.
Z
- Zone of AlertnessCPsi » Gain advantages and Spot and Listen bonus equal to number of allies in area.
- Zone of Silence, PsionicSoS » Keeps eavesdroppers from overhearing conversations.
- Zone of Truth, PsionicCPsi » Subjects within range cannot lie.
- Zone of Truth, PsionicSoS » Subjects within range cannot lie.