Custom Access List
3rd-Level Powers
- Danger Sense » Gain +4 bonus against traps.
- Energy Burst » Deal 5d6 energy damage in 40-ft. burst.
4th-Level Powers
- Head Trip » You trap a foe's mind in a hellish landscape, and the foe's body falls prone.
5th-Level Powers
- Anticipatory Strike » Take your action out of initiative order.