Custom Access List
1st-Level Powers
- Bolt » You create a few enhanced short-lived bolts, arrows, or bullets.
3rd-Level Powers
- Concealing Amorpha, Greater » Quasi-real membrane grants you total concealment.
4th-Level Powers
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
7th-Level Powers
- Control Weather, Psionic » Changes weather in local area.