Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Chameleon » Gain +10 enhancement bonus on Hide checks.
7th-Level Powers
- Control Weather, Psionic » Changes weather in local area.
- Energy Claw » Create claw of energy that grapples and damages foe.