Custom Access List
2nd-Level Powers
- Mental Disruption » Daze creatures within 10 feet for 1 round.
3rd-Level Powers
- Steal Item » Distant or tended objects appear in your grasp.
4th-Level Powers
- Power Leech » Drain 1d6 power points/round while you maintain concentration; you gain 1/round.
6th-Level Powers
- Mind Over Energy » Gain brief immunity to chosen energy type.