Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
3rd-Level Powers
- Glibness, Psionic » You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Graft Weapon » Your hand is replaced seamlessly by your weapon.
- Revitalize Legacy, Psionic » Get extra use of chosen legacy ability.