Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
3rd-Level Powers
- Claws of the Vampire » Heal half of your claw's base damage.
6th-Level Powers
- Cloud Mind, Mass » Erase knowledge of your presence from the minds of one creature/level.
- Energy Trap » Explosion of energy deals 5d6 damage, creates lingering effect in area.