Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
4th-Level Powers
- Temporal Concussion » Temporally shock creature for 7d6 points of damage and 1d4+2 Intelligence damage.
6th-Level Powers
- Ethereal Abduction » Force another creature onto the Ethereal Plane.
- Inconstant Location » Make swift instantaneous moves in combat.