Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
- Suppress Compulsion » You attempt to free a target temporarily from another's control using conflicting signals.
4th-Level Powers
- Energy Flash » Touch deals 7d6 of chosen energy damage to foe.
5th-Level Powers
- Fiendish Conduit » Launch a bolt of ectoplasm-mediated negative energy from your fingertips.