Custom Access List
1st-Level Powers
- Grip of Iron » Your iron grip gives +4 bonus on grapple checks.
2nd-Level Powers
- Zone of Alertness » Gain advantages and Spot and Listen bonus equal to number of allies in area.
6th-Level Powers
- Crownfire » You ignite a brain-consuming fire in a foe's mind, dealing 9d6 points of damage plus 2 points of permanent Intelligence drain; the mind-fire can spread to other nearby creatures on subsequent rounds.
8th-Level Powers
- Stabilize Construct » Astral construct remains to serve you.