Custom Access List
1st-Level Powers
- Grip of Iron » Your iron grip gives +4 bonus on grapple checks.
2nd-Level Powers
- Zone of Alertness » Gain advantages and Spot and Listen bonus equal to number of allies in area.
4th-Level Powers
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
8th-Level Powers
- Stabilize Construct » Astral construct remains to serve you.