Custom Access List
1st-Level Powers
- Grip of Iron » Your iron grip gives +4 bonus on grapple checks.
2nd-Level Powers
- Zone of Alertness » Gain advantages and Spot and Listen bonus equal to number of allies in area.
3rd-Level Powers
- Mind Trap » Drain 1d6 power points from anyone who attacks you with a telepathy power.
8th-Level Powers
- Stabilize Construct » Astral construct remains to serve you.