Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
- Grip of Iron » Your iron grip gives +4 bonus on grapple checks.
8th-Level Powers
- Stabilize Construct » Astral construct remains to serve you.
9th-Level Powers
- Apopsic Hemorrhage » You delete 4d4 powers from the target (Difficulty Class modifier -10).