Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
- Find Traps, Psionic » Notice traps as a rogue does.
4th-Level Powers
- Dismissal, Psionic » Forces a creature to return to its native plane.
5th-Level Powers
- Nightmare, Psionic » You send a vision that deals 1d10 points of damage and causes fatigue.