Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
- Find Traps, Psionic » Notice traps as a rogue does.
5th-Level Powers
- Fiendish Conduit » Launch a bolt of ectoplasm-mediated negative energy from your fingertips.
- Nightmare, Psionic » You send a vision that deals 1d10 points of damage and causes fatigue.