Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Matter Agitation » You heat a creature or object.
4th-Level Powers
- Light Beam » Deal 5d6 damage in 120-ft. line.
6th-Level Powers
- Evade Burst » You take no damage from a burst on a successful Reflex save.