Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Matter Agitation » You heat a creature or object.
6th-Level Powers
- Evade Burst » You take no damage from a burst on a successful Reflex save.
7th-Level Powers
- Desolate » Your touch deals 13d6 points of damage plus 2d6+4 points of temporary Strength damage.