Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
3rd-Level Powers
- Energy Lance » Lance of energy deals 5d6 hp + secondary effect based on energy type.
5th-Level Powers
- Telekinetic Buffer » Use telekinesis to force creatures away from you.
6th-Level Powers
- Planar Champion » Call a good or evil creature to do your bidding.