Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
5th-Level Powers
- Telekinetic Buffer » Use telekinesis to force creatures away from you.
6th-Level Powers
- Planar Champion » Call a good or evil creature to do your bidding.