Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Dream Lock, Psionic » Target creature cannot differentiate dream from reality, and is dazed or shaken.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
6th-Level Powers
- Planar Champion » Call a good or evil creature to do your bidding.