Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
6th-Level Powers
- Planar Champion » Call a good or evil creature to do your bidding.
8th-Level Powers
- Spirit of War » Confer +4 on attack rolls and damage rolls, +10 to one save, and confirm one critical threat.