Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
5th-Level Powers
- Restore Extremity » Return a lost digit, limb, or other appendage to subject.
6th-Level Powers
- Planar Champion » Call a good or evil creature to do your bidding.