Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
4th-Level Powers
- Immovability » You are almost impossible to move and gain DR 15/–.
6th-Level Powers
- Planar Champion » Call a good or evil creature to do your bidding.