Custom Access List
2nd-Level Powers
- Concealing Amorpha » Quasi-real membrane grants you concealment.
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
3rd-Level Powers
- Energy Retort » Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
6th-Level Powers
- Planar Champion » Call a good or evil creature to do your bidding.