Custom Access List
2nd-Level Powers
- Energy Push » Deal 2d6 damage and knock subject back.
4th-Level Powers
- Head Trip » You trap a foe's mind in a hellish landscape, and the foe's body falls prone.
6th-Level Powers
- Ethereal Abduction » Force another creature onto the Ethereal Plane.
- Perfect Riposte » Make an attack of opportunity against a creature who just missed you.