Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Perfect Archery » Ranged fire does not provoke attacks of opportunity.
5th-Level Powers
- Catapsi » Psychic static inhibits power manifestation.
- Suppress Schism » Block dual mind powers and counter telepathy powers.