Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Perfect Archery » Ranged fire does not provoke attacks of opportunity.
3rd-Level Powers
- Energy Retort » Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
- Water-Born »