Custom Access List
2nd-Level Powers
- Energy Missile » Deal 3d6 energy damage to up to five subjects.
- Perfect Archery » Ranged fire does not provoke attacks of opportunity.
3rd-Level Powers
- Energy Retort » Ectoburst of energy automatically targets your attacker for 4d6 damage once each round.
4th-Level Powers
- Energy Adaptation » Your body coverts energy to harmless light.