Custom Access List
3rd-Level Powers
- Mental Turmoil » Prevent target from using abilities that require mental calm.
4th-Level Powers
- Energy Adaptation » Your body coverts energy to harmless light.
6th-Level Powers
- Energy Trap » Explosion of energy deals 5d6 damage, creates lingering effect in area.
7th-Level Powers
- Decerebrate » Remove portion of subject's brain stem.