Custom Access List
2nd-Level Powers
- Call Armor » Transfer chosen type of armor to your hand.
3rd-Level Powers
- Mental Turmoil » Prevent target from using abilities that require mental calm.
4th-Level Powers
- Burrowing Bonds » Crystalline bonds deal 3d6 damage plus 1d6 damage for 1 round/level.
- Energy Adaptation » Your body coverts energy to harmless light.