Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Find Traps, Psionic » Notice traps as a rogue does.
3rd-Level Powers
- Heavy Earth » Alter gravity locally.
6th-Level Powers
- Restoration, Psionic » Restores level and ability score drains.