Custom Access List
2nd-Level Powers
- Energy Stun » Deal 1d6 damage and stun target if it fails both saves.
5th-Level Powers
- Detain Ectoplasm » Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.
6th-Level Powers
- Defer Fatality » You avoid death through suspended animation.
7th-Level Powers
- Energy Conversion » Offensively channel energy you've absorbed.