Custom Access List
1st-Level Powers
- Bound » You gain a +2 bonus on your Jump check.
5th-Level Powers
- Energy Current » Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
6th-Level Powers
- Defer Fatality » You avoid death through suspended animation.
7th-Level Powers
- Energy Conversion » Offensively channel energy you've absorbed.