Custom Access List
2nd-Level Powers
- Energy Push » Deal 2d6 damage and knock subject back.
5th-Level Powers
- Energy Current » Deal 9d6 damage to one foe and half to another foe as long as you concentrate.
6th-Level Powers
- Defer Fatality » You avoid death through suspended animation.
7th-Level Powers
- Energy Conversion » Offensively channel energy you've absorbed.