Custom Access List
1st-Level Powers
- Call Weaponry » Create temporary weapon.
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Induce Awe » Gain +4 bonus on Diplomacy and Intimidate; opponents might become shaken.
5th-Level Powers
- Correspond, Persistent » You engage in ongoing mental conversation with subject.