Custom Access List
1st-Level Powers
- Call Armor » Transfer chosen type of armor to your hand.
2nd-Level Powers
- From the Brink » You stabilize a dying target.
4th-Level Powers
- Energy Ball » Deal 7d6 energy damage in 20-ft. radius.
6th-Level Powers
- Fuse Flesh » Fuse subject&s flesh, creating a helpless mass.