Custom Access List
2nd-Level Powers
- Energy Stun » Deal 1d6 damage and stun target if it fails both saves.
- Make Whole, Psionic » Repairs an object.
4th-Level Powers
- Anchored Navigation » Establish a mishap-free teleport beacon.
5th-Level Powers
- Fiendish Conduit » Launch a bolt of ectoplasm-mediated negative energy from your fingertips.