Custom Access List
2nd-Level Powers
- Energy Stun » Deal 1d6 damage and stun target if it fails both saves.
- Make Whole, Psionic » Repairs an object.
3rd-Level Powers
- Cerebral Phantasm » Terrifying internal horrors take shape and attack your opponent.
5th-Level Powers
- Fiendish Conduit » Launch a bolt of ectoplasm-mediated negative energy from your fingertips.