Custom Access List
2nd-Level Powers
- Sense Danger » Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.
3rd-Level Powers
- Helping Hand, Psionic » Ghostly hand leads subject to you.
- Sense Danger » Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.
4th-Level Powers
- Energy Flash » Touch deals 5d6 of chosen energy damage to foe.
6th-Level Powers
- Mend Wounds » Cure nonundead of 55 damage, or deal 55 damage to undead.