Custom Access List
2nd-Level Powers
- Energy Emanation » Deal 1d6 points of chosen energy damage to surrounding creatures.
- Sense Danger » Retain Dex bonus to AC when flat-footed, manifest another power as an immediate action during first round of combat.
3rd-Level Powers
- Steal Item » Distant or tended objects appear in your grasp.
5th-Level Powers
- Graft Weapon » Your hand is replaced seamlessly by your weapon.