Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Energy Emanation » Deal 1d6 points of chosen energy damage to surrounding creatures.
3rd-Level Powers
- Glibness, Psionic » You gain +30 bonus on Bluff checks, and your lies can escape magical discernment.
- Steal Item » Distant or tended objects appear in your grasp.