Custom Access List
2nd-Level Powers
- Evade Breath » You slide out of range of a breath weapon.
3rd-Level Powers
- Energy Lance » Lance of energy deals 5d6 hp + secondary effect based on energy type.
4th-Level Powers
- Anchored Navigation » Establish a mishap-free teleport beacon.
5th-Level Powers
- Detain Ectoplasm » Dismiss constructs and use liberated ectoplasm to bolster your metacreativity powers.