Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Foretelling » Target gains +1 insight bonus on either attack rolls, saving throws, or to AC.
- Psychic Scimitar » Create scimitar of the mind that attacks foes.
3rd-Level Powers
- Time Hop » Subject hops forward in time 1 round/level.