Custom Access List
1st-Level Powers
- Energy Ray » Deal 1d6 energy (cold, electricity, fire, or sonic) damage.
2nd-Level Powers
- Foretelling » Target gains +1 insight bonus on either attack rolls, saving throws, or to AC.
3rd-Level Powers
- Time Hop » Subject hops forward in time 1 round/level.
9th-Level Powers
- Tornado Blast » Vortex of air subjects your foes to 17d6 damage and moves them.