Custom Access List
2nd-Level Powers
- Dream Lock, Psionic » Target creature cannot differentiate dream from reality, and is dazed or shaken.
3rd-Level Powers
- Energy Bolt » Deal 5d6 enery damage in 120-ft. line.
- Incarnum Fusion »
4th-Level Powers
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.