Custom Access List
2nd-Level Powers
- Dream Lock, Psionic » Target creature cannot differentiate dream from reality, and is dazed or shaken.
3rd-Level Powers
4th-Level Powers
- Energy Ball » Deal 7d6 energy damage in 20-ft. radius.
- Telekinetic Maneuver » Telekinetically bull rush, disarm, grapple, or trip your target.